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handbook:code-of-conduct [2020/01/02 01:16]
alexhandrshkarov
handbook:code-of-conduct [2020/10/22 23:11] (current)
alexhandrshkarov
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   * **Be tolerant of each other.**\\  //We are all but human, so mistakes are going to happen within the alliance. We ask that you strive to be tolerant of people around you and give them room mess up and learn afterwards. Rather than chewing them out, try to approach mistakes as an opportunity to improve together.//   * **Be tolerant of each other.**\\  //We are all but human, so mistakes are going to happen within the alliance. We ask that you strive to be tolerant of people around you and give them room mess up and learn afterwards. Rather than chewing them out, try to approach mistakes as an opportunity to improve together.//
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 ==== 3.1 General Etiquette ==== ==== 3.1 General Etiquette ====
  
-Aside of all the mentioned principles in section 1, we ask you to respect the requests of players to have (private) conversation about things they like. If you want to discuss other things than the current group, that is fine but please find another room to make sure everyone has the room to speak about what they desire.+Aside of the general principles mentioned earlier, we do uphold a general etiquette for the use of our Mumble services. Please follow this etiquette to make life lot more enjoyable for all of us. 
 + 
 +  * **Respect the need for "privacy".**\\  //Sometimes players want a personal conversation to take care of some things. If you join a channel, make sure that you are not interrupting any conversation and verify if it's appropriate to stay.//\\  \\   
 +  * **Use an appropriate microphone + sound setup.**\\  //While you are 100% free to set up your gear as you wantwe would like to remind you that any background noise can be picked up by your microphone. If you use speakers while playing, please do not speak up when others do as this will create a feedback loop with the rest of us.//\\  \\   
 +  * **Give people room to speak.**\\  //Please remember that we are a large community with many voices; please allow people to speak their mind without needing to push through you first//\\  \\   
 +  * **Read the room and move if needed**\\  //Whenever you are having a conversation with 1-2 players while you are in a large channel, you may interrupt any other conversation. Please be mindful of this and change channels proactively to address personal conversations//\\  \\   
 +  * **Do not linger in PVP-channels**\\  //Our PVP-channels on Mumble are dedicated towards combat-related purposes. After you finish a fleet, please exit these channels rather than going AFK inside of them; or resuming any normal conversation inside the PVP channel. You can switch to the Allied Standing Fleet channel instead.//\\  \\  
  
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 We don't like to put our foot down and smack the hammer on the floor but when it comes to fleets that needs to happen from time to time. It is crucial that the communication between the FC and the different fleet members is done in a very clear and concise manner; interrupting that flow will mean people die in battle. As such, we expect the following from you while you are joining a fleet. We don't like to put our foot down and smack the hammer on the floor but when it comes to fleets that needs to happen from time to time. It is crucial that the communication between the FC and the different fleet members is done in a very clear and concise manner; interrupting that flow will mean people die in battle. As such, we expect the following from you while you are joining a fleet.
  
-<bootnote warning>Only Fleet Commanders are exempt from these rules to enable their role</bootnote>+<bootnote warning>Our **Fleet Commanders** are __exempt__ from these rules as to enable their tasks</bootnote>
  
   * **Do not enter a mumble channel and instantly speak.**\\  //Whenever you join a new channel, it may be that the residents of that channel are currently engaged in battle and need their focus. Please do **__not__** join a channel and instantly ask a question or start talking.//   * **Do not enter a mumble channel and instantly speak.**\\  //Whenever you join a new channel, it may be that the residents of that channel are currently engaged in battle and need their focus. Please do **__not__** join a channel and instantly ask a question or start talking.//
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   * **Whenever "CHECK" is called, you stop and listen.**\\  //We use the term "Check check" to gain attention for crucial intel or battle decisions that need to take priority over the random banter that might occur. Whenever someone yells out "Check check", you stop talking immediately and listen to the intel. Wait for the FC to respond afterwards!//   * **Whenever "CHECK" is called, you stop and listen.**\\  //We use the term "Check check" to gain attention for crucial intel or battle decisions that need to take priority over the random banter that might occur. Whenever someone yells out "Check check", you stop talking immediately and listen to the intel. Wait for the FC to respond afterwards!//
  
-  * **Less is more.**\\  //We all know that it's exciting to tell stories and how you dominated people. But whenever we are in the heat of battle, we need to keep communication clear. This means that you should keep your information short; such as //__"10 enemies in JO- on M2G Gate, 5 caracals, tackle, 3 osprey"__// is much better than telling a long winded story of how you got there and what is going on. //+  * **Less is more.**\\  //We all know that it's exciting to tell stories and how you dominated people. But whenever we are in the heat of battle, we need to keep communication clear. This means that you should keep your information short; such as //__"10 enemies in JO- on M2G Gate, 5 caracals, tackle, 3 osprey"__// is much better than telling a long winded story of how you got there and what is going on. //\\  \\  Please check out our **[[handbook:reporting-intel|guidelines on reporting intel]]** for more details.
  
   * **Follow your role.**\\  //Fleet Commanders will call upon specific fleet members to do tasks that fit within their concept of the battle. Please restrict yourself to communicating only in your role/task during a fleet; if you have no assigned role then you have __no inherent need__ to speak up (except for emergencies).//   * **Follow your role.**\\  //Fleet Commanders will call upon specific fleet members to do tasks that fit within their concept of the battle. Please restrict yourself to communicating only in your role/task during a fleet; if you have no assigned role then you have __no inherent need__ to speak up (except for emergencies).//
  
 //Please be aware that not following this etiquette may result in you being prohibited to partake in future combat and/or further actions as per the Evictus Bylaws; which may include but not be limited to disciplinary actions.// //Please be aware that not following this etiquette may result in you being prohibited to partake in future combat and/or further actions as per the Evictus Bylaws; which may include but not be limited to disciplinary actions.//
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 ===== 4. Conflict Resolution ===== ===== 4. Conflict Resolution =====
  
-It may happen that you run into problems with members from your own, or from other corporations. Rather than kicking up a lot of dust publicly, we expect that you contact a diplomat within our alliance to act as mediator. Please see our **[[handbook:diplomacy|diplomacy section]]** for contacts in your timezone.+It may happen that you run into problems with members from your own, or from other corporations. Rather than kicking up a lot of dust publicly, we expect that you to follow our conflict resolution guidelines 
 + 
 +  - **Resolve any issue in private**\\  //Please attempt to resolve the issue in private. It does not benefit any member to speak up publicly and create drama//\\  \\   
 +  - **Escalate to your CEO or Directors**\\  //When it turns out that you do not get the issue resolved with each other, you are to contact your CEO or directors in your corporation to offer mediation//\\  \\   
 +  - **Contact a diplomat**\\  //Whenever your own corporate leadership is unable to resolve the issue, you may contact an official diplomat. He/she will hear both sides and formulate **binding and non-optional** solutionThe judgment of our diplomat is final and both parties are expected to follow it to the letter.// 
 + 
 +Please see our **[[handbook:diplomacy|diplomacy section]]** for diplomatic contacts in your timezone. 
 + 
 +<div group> 
 +<div column half> 
 +If you believe that you need to contact a diplomat in order to resolve an issue; both internally and externally, please use our Discord Ticketing System to get the quickest response.  
 + 
 +To use this feature, open up Discord and navigate to the **#diplo-lobby** channel. Press the emote for the tool which will then open a ticket with our diplomats. 
 + 
 +//(Abuse of the ticket system will not be tolerated)// 
 +</div> 
 +<div column half> 
 +{{  :handbook:evictusconcierge_diplomacy.png?nolink&300  }} 
 +</div> 
 +</div> 
 + 
 +---- 
 +===== 5. Other stipulations ===== 
 + 
 +We want to make clear that every fleet commander has the right to call the shots and order you to be killed if you can not follow battle communication rules after repeated warnings. These rules are described in our **[[handbook:bylaws|alliance's bylaws]]**. Please help us avoid a lot of drama by following the guidelines described above. 
 + 
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-Additionallywe want to make clear that every fleet commander has the right to call the shots and order you to be killed if you can not follow battle communication rules after repeated warnings. These rules are described in our **[[handbook:bylaws|alliance's bylaws]]**. Please help us avoid a lot of drama by following the guidelines described above.+//For feedback or questions regarding this pageplease use [[https://forum.evictus.space/index.php?topic=3582.0|this topic on our forums]]//